Game Audio: Sound Design & Implementation by Amedeo Cappelletti

Game Audio
Reel, sound redesign

Original video footage belongs to the credited studios.

Sound re-design Reel

All sound, mixing, and video editing made by me.

SFX and implementation for A-RPG Keres

SFX Creation and Implementation, Keres

SFX creation and implementation for Keres, an action RPG, built in Unity by Infinite River Studios. The project was then ported to Unreal 5, where I continued the sound design and implementation through Unreal's own implementation system, MetaSound. Due to the studio owner's personal reasons, Infinite River Studios was unfortunately halted, and the project is currently unreleased.

Multiple drafts based approach

Throughout the project I'd usually propose several drafts of any SFX, then discussed with the team until we were happy to commit to a direction.

Ableton Live session for the Cleave skill, sound design for Keres
Cleave, sound design in Ableton
Ableton Live session for the Frost Nova skill, sound design for Keres
Frost Nova, sound design in Ableton
Walkthrough of the SFX variety design process in Unreal 5

SFX variety matters, walkthrough and thoughts

Once a decision was made, I'd create several versions of that chosen SFX with small variations, so repeated actions in game could feel alive and varied, giving the player a stronger sense of immersion and diversity. In the video above I explain my workflow and philosophy regarding variety driven immersion and why it was so important for a game like Keres.

Attenuation

Attenuation parameters to control frequency response and stereo field based on distance, as discussed in the video above.

Volume, spatialization, and air absorption attenuation settings in Unreal 5
Attenuation radius and spatialization shape visualized in the editor
FMOD Vertical Score, combat intensity

FMOD Vertical Score

A vertical score built in FMOD, layering out of combat, enemies near, and in combat states so the music shifts with the moment rather than cutting between separate tracks.

SFX, music, and implementation, stealth game

Stealth Game

SFX, music, and implementation for a stealth game, built in FMOD and Unity.

Game Jam Berlin 2024

Game Jam Berlin 2024

Sound design for a game prototype made at Game Jam Berlin 2024, a sci-fi investigation game.

Menu Theme

Sci-Fi Interrogation

UI: Start Menu

UI: Quit Menu

Game Testing and Feedback

Game Testing and Feedback

Due to the nature of the small indie team working on the Keres game, our roles often overlapped and intertwined. As for the internal testing and feedback sessions, here is an example of the document I gave to the team during one of our internal playtests, particularly around the collision physics of the environment, VFX feel and interactions, and bugs. Read the full feedback document.

Gameplay screenshot from the Keres alpha playtest, flagged for a collision clipping issue in the swamp area